Okay, remember how in Step 1 we told MODX where our controllers/ directory was, via the "getControllerPath" method? To refresh your memory, here's the code from
As you might have guessed, we're going to put two files into the core/components/copyrightedresource/controllers/ directory. Create the directory if you haven't already and then create a file named create.class.php:
Next add update.class.php:
So when we're done with that, our file structure should look something like this:
And that's all we need to get our custom controllers up and running. You don't even have to include the getLanguageTopics call, but we did so we can load our custom Lexicon for the page. Read that again: you do not need to create the getLanguageTopics() function! You do need to create the controllers and create the classes, but you do not need to add any functions to them. If you're confused, remember our hot tip from Part I: any time you extend a PHP class, you should review the parent class that you're extending. In this case, you can take a gander at the parent classes:
In case you need a brush up on your object-oriented programming, any method in the ResourceUpdateManagerController or ResourceCreateManagerController can be overridden - a common one to override is "loadCustomCssJs", which would allow you to add in your own custom CSS/JS and such for your own custom UI for your CRC.
Now you can go to the Resource tree, and create a "Copyrighted Page", and it will load the Resource editing panel. Note, since we didn't override anything in the controller, it will look exactly like the normal Resource editing panel. But, after you create your page and view it in the front-end, you'll note that the copyright is automatically appended:
Wonderful! This should give you a good understanding of how resources are handled by MODX. You could stop there, but we'll go on a little bit further to describe how to extend the processors for your CRC. That's where things get more interesting... you can customize the behavior of the manager and control where things get saved in the database, and all sorts of things...